MegaboomAll work
01 / 06Software2025—26

Centurions

A real product, not a portfolio prop.

Overview

A mobile fitness game built around fast head-to-head circuits: complete the reps, hit the tile and race through the board. Product design, engineering, release preparation and the repeatable film format sit in one system.

The challenge

What needed to be true.

Turn a physical competitive idea into a legible mobile experience, then build the operational and content machinery needed to launch it credibly.

The response

How the work was shaped.

Designed and iterated the application, authentication, themes, scoring and release surfaces while developing a three-part real-world matchup format that makes the product understandable on screen.

Evidence

Things that exist.

  1. 01Production application repository and release workflow
  2. 02Cross-platform mobile shell and authentication
  3. 03Measurement, scoring and themed interaction systems
  4. 04Pilot format with consent, coverage and learning criteria

Why it matters

An unusually complete founder build spanning interface design, code, product judgement, launch operations and video production.

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